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Combine the ubiquity of mobile devices and the power of gamification , and it’s no wonder consumers have fueled the explosion of mobile apps. Gamification as a monetization tool can encourage various user behaviors, such as making purchases, in exchange for extrinsic or intrinsic rewards.
Gamification. Gamification will grow as a trend because most of the customer service workforce will be millennials or Gen Z. Both of those groups learn, absorb information and get motived differently, so incorporating gamification into recruitment, training and coaching will continue to become more and more important.
We saw this in the last big recession spanning 2007-2009. Inspire and motivate team members through gamification. As we enter this period of economic uncertainty, there is a growing concern that organisations will hunker down and focus solely on cost-cutting tactics and operational efficiency. Unleash the chatbot!
Founded in 2009 in Vancouver, Canada, Comm100 was launched as a live chat and email ticketing solution aimed at helping businesses stay ahead of the digital curve. It’s intuitive and designed so well for managing customer support tickets” Freshdesk also gets points for its gamification features that help increase agent productivity.
” The result was a growth in market capitalization from about $150 billion in 2009 to about $350 billion today. Gamification of Choice To make the selection process more engaging, companies might gamify the experience of choosing. . “We focused on categories that were daily use,” P&G’s CEO Moeller said.
” The result was a growth in market capitalization from about $150 billion in 2009 to about $350 billion today. Gamification of Choice To make the selection process more engaging, companies might gamify the experience of choosing. . “We focused on categories that were daily use,” P&G’s CEO Moeller said.
He founded Brainfood Consulting, an advisory and education service in 2009 and since then he is training professionals around the world on AI-Driven Customer Contact Strategies and Mobile-first customer service planning. He is also the Co-Host of the podcast, ‘The Games We Play’, which explores how we gamify our everyday lives.
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