Remove 2012 Remove Gamification Remove Social Media
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Gen Z Mobile Marketing: 7 Tips to Capture Interest and Drive Engagement

Optimove

Born between 1997 and 2012 and raised alongside Internet technology since the very beginning of their lives – they hold in their hands (literally, ninety-eight percent own a smartphone) an estimated annual purchasing power of $143 billion. Tip #5: Make it social. Gen Z today comprises around one-third of the world’s population.

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Five Tactics to Retain Your Top Call Center Agents

NICE inContact

According to research done by Bersin and Associates (2012), companies with recognition programs have 31 percent lower voluntary turnover than companies that don’t. Challenges can consistently be given through gamification tools. 4) Help Your Agents Set a Career Path. Employees don’t want to be stagnant.

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7 Lessons To Learn From Starbucks NPS To Boost Your Customer Loyalty

SurveySensum

Closing the Feedback Loop Back in 2012, Starbucks bought the bakery chain La Boulange for $100 million but unfortunately, that’s when its satisfaction rate fell 3% from the previous year. The app’s fun and interactive interface and progress tracking add an element of gamification, making the reward system much more engaging.

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Buddying Up – Putting Virtual Employee Assistants at the Heart of Agent Development

TechSee

Gamification. When gamification is introduced into a contact center environment, agents compete to complete objectives and outpace colleagues in specific metrics such as hours worked and average speed to answer.

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Top 150 Global Customer Experience Thought Leaders and Influencers of 2020

SurveySensum

He has been featured in The Economist, Social Media Today, Computerworld, BizTech Magazine, and many others and has contributed to books on Customer Service, Social Media, and IT Change Management. Jaakko Männistö – Head Coach at CX Academy. LinkedIn : [link]. Website : [link]. possibly in the world.”.

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Survey Research: The Good, the Bad and the Weird

SurveySparrow

For one, they are easy to deploy over the internet – through emails, websites, or social media pages – and can quickly reach many customers. Now, with just the right amount of gamification features, your surveys can be fun and helpful! Why’s that, you ask? Well, we’ll tell you! They Can Be Fun!

Survey 52